😁Head
format: 'TypeValue(optional data)'
Head is the on of the main thing in this plugin. Head is the rotating thing what player see. You can set to head lot of thing.. Items, Blocks, Skins, ResourcePacks models and more.
You can use any item or block you want.
example:
head: type: ITEM value: 'DIAMOND(amount=1)'
You can use per player head or one player skin for all
example (based on one name):
head: type: ITEM value: 'PLAYER_HEAD(amount=1,skin=<playername>)'
example (per player):
head: type: ITEM value: 'PLAYER_HEAD(amount=1,skin=%player%)'
You can use base64 string fror skulls
example:
head: type: ITEM value: 'PLAYER_HEAD(amount=1,base64=<code>)
You can use custom model data or itemsadder
example (itemsadder):
head: type: ITEM value: 'BARRIER(amount=1,itemsAdder=<namespace>:<value>)'
example (customModelData):
head: type: ITEM value: 'BARRIER(amount=1,customModelData=<data>)'
Last updated