πHead
format: 'TypeValue(optional data)'
Head is the on of the main thing in this plugin. Head is the rotating thing what player see. You can set to head lot of thing.. Items, Blocks, Skins, ResourcePacks models and more.
You can use any item or block you want.
Items like diamond, emerald, etc don't looks good
example:
head: type: ITEM value: 'DIAMOND(amount=1)'
You can use per player head or one player skin for all
You can use placeholders from PlaceholderAPI Material: 1.8-1.12.x - SKULL_ITEM 1.13+ - PLAYER_HEAD
example (based on one name):
head: type: ITEM value: 'PLAYER_HEAD(amount=1,skin=<playername>)'
example (per player):
head: type: ITEM value: 'PLAYER_HEAD(amount=1,skin=%player%)'
You can use base64 string fror skulls
Material: 1.8-1.12.x - SKULL_ITEM 1.13+ - PLAYER_HEAD
example:
head: type: ITEM value: 'PLAYER_HEAD(amount=1,base64=<code>)
You can use custom model data or itemsadder
example (itemsadder):
head: type: ITEM value: 'BARRIER(amount=1,itemsAdder=<namespace>:<value>)'
example (customModelData):
head: type: ITEM value: 'BARRIER(amount=1,customModelData=<data>)'
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