> For the complete documentation index, see [llms.txt](https://gennarioplugins.gitbook.io/rotatingheads/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gennarioplugins.gitbook.io/rotatingheads/free-version/setup/head.md).

# Head

Head is the on of the main thing in this plugin. Head is the rotating thing what player see.\
You can set to head lot of thing.. Items, Blocks, Skins, ResourcePacks models and more.

{% tabs %}
{% tab title="Item/Block" %}
You can use any item or block you want.<br>

{% hint style="info" %}
Items like diamond, emerald, etc don't looks good&#x20;
{% endhint %}

\
example:

> head:\
> &#x20; type: ITEM\
> &#x20; value: 'DIAMOND(amount=1)'
> {% endtab %}

{% tab title="Player skin" %}
You can use per player head or one player skin for all<br>

{% hint style="info" %}
You can use placeholders from PlaceholderAPI\
Material:\
&#x20; 1.8-1.12.x - SKULL\_ITEM\
&#x20; 1.13+ - PLAYE&#x52;*\_*&#x48;EAD
{% endhint %}

\
example (based on one name):

> head:\
> &#x20; type: ITEM\
> &#x20; value: 'PLAYE&#x52;*\_*&#x48;EAD(amount=1,skin=\<playername>)'

example (per player):

> head:\
> &#x20; type: ITEM\
> &#x20; value: 'PLAYE&#x52;*\_*&#x48;EAD(amount=1,skin=%player%)'
> {% endtab %}

{% tab title="Base64" %}
You can use base64 string fror skulls<br>

{% hint style="info" %}
Material:\
&#x20; 1.8-1.12.x - SKULL\_ITEM\
&#x20; 1.13+ - PLAYE&#x52;*\_*&#x48;EAD
{% endhint %}

\
example:

> head:\
> &#x20; type: ITEM\
> &#x20; value: 'PLAYE&#x52;*\_*&#x48;EAD(amount=1,base64=\<code>)
> {% endtab %}

{% tab title="RP model" %}
You can use custom model data or itemsadder

\
example (itemsadder):

> head:\
> &#x20; type: ITEM\
> &#x20; value: 'BARRIER(amount=1,itemsAdder=\<namespace>:\<value>)'

example (customModelData):

> head:\
> &#x20; type: ITEM\
> &#x20; value: 'BARRIER(amount=1,customModelData=\<data>)'
> {% endtab %}
> {% endtabs %}
