π§Item
Item configuration is same for Product and GUI Item
Syntax
...
item:
material: TEXT
...Material
Material have lot of things to set...
material: TEXTAvailable material values:
Normal item (e.g.: STONE)
Player Head 1.8-1.12: material: SKULL_ITEM data: 3 skin: <player name> 1.13+: material: PLAYER_HEAD skin: <player name>
Base64/Texture Head 1.8-1.12: material: SKULL_ITEM data: 3 base64: <base64 texture value> 1.13+: material: PLAYER_HEAD base64: <base64 texture value> - Find head skin value here
https://textures.minecraft.net/textures/
Data
Data is a number, that defines type for specific items.
data: #Amount
Amount of the item in the menu.
Custom model data
Name
Name of the item. Support's PlaceholderAPI and Hex colors
Lore
Lore of the item. Support's PlaceholderAPI and Hex colors
Enchants
Add enchants to the item. Full list of enchants here -> 1.8 | 1.13 | 1.18
format: ENCHANT;LEVEL e.g.: MENDING;2
ItemFlags
Set item flags to the item.
Last updated